The marketplace on Roblox’s app (Photo: Getty Images)
Cover The marketplace of the online game Roblox (Photo: Getty Images)
The marketplace on Roblox’s app (Photo: Getty Images)

Traditional brand loyalty programmes are losing relevance as consumers demand immediacy over aspirational perks. Gaming’s instant gratification model offers a solution

The loyalty programme is dying; thousands of unused points expiring quietly in forgotten accounts, aspirational travel rewards that never materialise, and consumers increasingly indifferent to promises that feel both distant and disconnected from their lives. 

Industry analysts estimate that at least 30 to 50 per cent of loyalty points go unused—what the sector calls “breakage”, says Kaveri Khullar, senior vice president, consumer marketing and sponsorships, Asia Pacific at Mastercard. For brands, this is often treated as a financial inevitability, but Khullar sees it as a missed emotional opportunity. “Breakage means you’ve lost your chance to engage, surprise or delight [the consumer].”

Enter an unlikely saviour: gaming. Across Asia-Pacific, which is home to an estimated 1.5 billion gamers representing nearly half of the world’s total gaming population, financial institutions are realising that there’s real value in converting everyday spending into in-game currency. “Gaming is not a subculture; it’s a superculture,” says Khullar.

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Thousands of esports fans watch the 2025 League of Legends Champions Korea Finals at Inspire Arena in Incheon (Photo: Getty Images)
Above Thousands of esports fans watch the 2025 ‘League of Legends’ Champions Korea finals at Inspire Arena in Incheon, Korea (Photo: Getty Images)
Thousands of esports fans watch the 2025 League of Legends Champions Korea Finals at Inspire Arena in Incheon (Photo: Getty Images)

The global gaming industry is expected to reach US$363 billion in value by 2027, according to data gathering platform Statista, up from US$282 billion in 2024. But the real shift isn’t in the numbers; it’s in the psychology. Gaming represents immediacy, choice and real-time gratification—everything traditional loyalty programmes are not. 

“Traditional loyalty systems are struggling,” says Khullar, because they are built on aspiration: accumulate enough points for that dream holiday. But modern consumers—particularly younger demographics—are operating under different assumptions. The post-pandemic “Great Reset” fundamentally altered how people think about time and choice. Why wait six months to stack 50,000 points for a flight when life feels increasingly uncertain?

“It’s a fragile world we’re living in,” Khullar says. "We don’t want to wait any longer. We want to live with intention and immediacy.” The gaming sector understood this instinctively. In-game economies operate on instant feedback loops: complete a mission and you unlock a reward. 

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Kaveri Khullar, senior vice president, consumer marketing and sponsorships, Asia Pacific at Mastercard (Photo: Melvin Wong/Tatler Singapore)
Above Kaveri Khullar, senior vice president, consumer marketing and sponsorships, Asia Pacific at Mastercard (Photo: Melvin Wong/Tatler Singapore)
Kaveri Khullar, senior vice president, consumer marketing and sponsorships, Asia Pacific at Mastercard (Photo: Melvin Wong/Tatler Singapore)

Consumers want choice. They want their rewards to work across platforms

- Kaveri Khullar -

Now, financial services are borrowing that playbook. Platforms such as Mastercard Gamer Exchange (MGE), a turnkey solution launched first in Asia-Pacific, are allowing loyalty programme owners to integrate gaming redemptions into their existing rewards systems. For consumers, this means being able to convert earned points from everyday purchases into gaming currency across multiple titles and platforms.

In October last year, DBS Bank became the first Singapore bank to harness Mastercard’s solution, allowing cardholders to convert DBS Points into credits for games such as Call of Duty Mobile and Mobile Legends, and platforms such as Roblox, Steam, Xbox and the PlayStation store. In the same year, soft drink brand Ribena ran a campaign with Mastercard in Malaysia, where customers scanned QR codes on its products, spun a digital wheel and stood to win points to redeem into gaming credits.

“The gaming sector operates in silos,” Khullar explains. “But consumers want choice. They want their rewards to work across platforms.” This interoperability—the ability to use points wherever their needs lie rather than receiving brand-specific vouchers—is rapidly becoming the new standard of luxury.

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The Roblox marketplace, where players can purchase items to customise their avatar (Photo: Getty Images)
Above The Roblox marketplace, where players can purchase items to customise their avatar (Photo: Getty Images)
The Roblox marketplace, where players can purchase items to customise their avatar (Photo: Getty Images)

The broader trend extends beyond gaming. “Pay with points” systems are now integrated into digital checkout flows, allowing real-time redemptions across multiple merchants. Experience marketplaces are proliferating; curated platforms where consumers can redeem points for concerts, dining or exclusive events rather than waiting for sufficient balances to book flights. The message is clear: flexibility and choice are no longer nice-to-haves; they are table stakes.

Khullar, who herself enjoys playing puzzle and strategy games, sees gaming as more than entertainment. “Even simple games like Candy Crush require critical thinking; you’re thinking two moves ahead. Gaming helps with neuroplasticity; it keeps your brain active.” She is part of a growing cohort of professionals who view gaming not as escapism but as cognitive maintenance.

The implications ripple outward. As Gen Z becomes increasingly cashless and sceptical of traditional institutions, financial services are recognising that engagement requires meeting consumers where they already spend their time and attention. The “attention economy”, where consumer focus is the scarcest resource, demands rewards that feel immediate and personally relevant. This is why “Loyalty as a Service” ecosystems are also emerging, where brands take a data-driven approach to offer personalised and meaningful loyalty programmes to their customers based on their habits and preferences. 

In 1997, Mastercard told consumers that some things cannot be bought. In 2025, the financial sector is learning that play—once dismissed as frivolous—has become a legitimate asset class. The currency of the future isn’t just digital; it’s immediate, experiential and increasingly built around how people live or want to live. While traditional loyalty programmes bet on aspiration, the new model bets on now.

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Chong Seow Wei
Regional senior editor, Power & Purpose, Tatler Asia

Chong Seow Wei is a regional senior editor covering business, innovation, impact and people. Based in Singapore, she oversees content for Gen.T, Tatler’s platform for promising entrepreneurs and new-generation leaders, and its Power & Purpose vertical.